Roadmap
Overview
Parallax is moving fast. We're building the vibe-gaming IDE where you describe a game, play it, and keep talking until it feels right. This page tracks what we've shipped, what's in progress, and where we're headed.
Have a feature in mind? Tell us on Discord or email us at hi@thriv.es.
What's Shipped
These features are live in Parallax today. See the full Feature Overview for details.
Studio & UX
- Onboarding flow for first-time users
- Resizable editor and agent panel — arrange your workspace your way
- Refreshed app icon and branding
- Improved agent chat — animated thinking state, more engaging flow
- Accessibility improvements for a younger audience
Modes
- Brainstorm mode — a guided planner for first-time creators, with prompts for world, hero, powers, enemies, difficulty, storyboard rearranging, and Surprise me suggestions
- Vibe mode — talk to a live running game, reference entities with
@mentions or viewport clicks, and review coral diff previews before changes land - Inspect mode — pause the world, click an entity, inspect live properties, tune values with sliders, jump to Edit in Code, and resume when changes are ready
- Code mode — work in a traditional IDE with a real file tree, Monaco-style editor, live console, and AI chat alongside your code
Core Functionality
- One-click web export — publish your game instantly with a playable link
- One-click
.loveexport — package your project for any Love2D-compatible runtime - Import from
.loveor.zip— bring existing projects into Parallax - Snapshot tool — save your project state at any point
- Guardrails — keep the agent focused and safe during generation
- Internal knowledge base — the agent knows Love2D deeply, out of the box
- Project and user memory — the agent remembers your conventions and preferences
- Keystroke tool — the agent can play your game to test it
- Screenshot tool — the agent can see your game screen
- Parallax web interface — build and play in the browser, no install needed
- Debug with AI — ask the agent to diagnose runtime errors and propose fixes from logs and game context
- Built-in model access — use bundled AI models without provider setup
Developer Workspace
- Real file tree on disk — projects are normal files and folders, not a sandboxed abstraction
- Monaco-style editor — code with familiar syntax highlighting for Lua, JavaScript, and TypeScript
- Live console — see logs, warnings, and errors while the game runs
- Live entity system — track 12+ active game entities at 60 FPS while iterating
Infrastructure
- GitHub Actions pipeline — automatic Windows and macOS builds on every release
Now — May / June 2026
Active development. These are shipping this quarter.
- Asset browser — browse, preview, and drag images and audio into prompts from the dashboard
- Native app packaging — one-click Windows and macOS builds from your project
- Auto-download for desktop builds — macOS and Windows build files offered for download automatically after export
- Automatic test generation — the agent proposes unit tests for game logic using
busted - Connect Git projects — link existing GitHub repositories, import code, commit changes, and push without leaving Parallax
- Basic graphics tools — edit and manage simple game assets directly inside the workspace
- Thread and brainstorm persistence — conversations and ideas saved to
.parallaxinside your project folder - Font fetcher — pull open-source fonts by name directly into your project
- UI copy pass — trim excess text across the interface for a cleaner, faster feel
- Footer link fixes — all footer links audited and corrected
Next — Q3 2026
Designed and scoped. Work begins after the current sprint.
- AI image generation — generate game visuals from text prompts inside the IDE
- AI sprite generation — create character and object sprites without leaving the project, backed by the MiniMax image API for fast placeholder art
- AI audio generation — generate sound effects and music from a text prompt
- Multiplayer scaffolding — agent-assisted setup for Love2D's UDP socket API
- Version history — snapshot your project at any point and roll back
- Headless browser search — the agent can look things up on the web mid-session
- Template library expansion — cover 12+ genres including Platformer, Puzzle, Top-down RPG, Endless Runner, Bullet Hell, Tower Defense, Idle Clicker, Vertical Shmup, Tile Match, Cozy Farm, Card Battler, and Roguelite
- Start a vibe session from a template — pick a genre template, load it as a running game, and drop straight into Vibe mode to start talking it into your own creation with no blank-page setup
- Player profile page — public profile, game portfolio, and play history
- Showcase page — public gallery where players can browse, play, and discover games built with Parallax
- Published games directory — browse all games on the platform with pagination and tag filtering
- Game page wrapper — every published game gets a share button, play count, and a community star rating
- Game tags — tag your published game with genres and keywords so players can find it by category in the Showcase and directory
- Bring your own LLM for Pro — connect your own model provider for image generation workflows
- Extra built-in model credits for Pro — higher included usage for creators who generate more assets and iterations
- Context7 wiki integration — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand
- Desktop export polish — harden the macOS and Windows bundling flow for broader distribution
Later — Q4 2026 and Beyond
On the horizon. Order may shift based on community votes and technical dependencies.
- Platform bundles — package games for Steam, Switch, Xbox, PS5, and more from the Parallax export flow
- Platform bundle allowances — Essentials includes 1 bundle per month; Pro includes 4 bundles per month
- Advanced export and bundling diagnostics for Pro — deeper build logs and packaging checks for release workflows
- Priority bundling queue for Pro — faster processing for platform exports
- Early access for Pro — preview new models and export platforms before general availability
- Export: Android and iOS — mobile builds from your Parallax project
- itch.io publish integration — push your game to your itch.io page directly from Parallax
- Agent memory across projects — carry character archetypes, physics rules, and code conventions between games
- Collaborative editing — two developers, one agent session
- Studio billing and subscriptions — usage-based and team plans, billing dashboard, and invoices
- Team workspace — shared projects, roles, and permissions for small studios
- Analytics dashboard — player sessions, retention, and engagement for published games
- Asset marketplace — browse and import community-made sprites, audio, and prefabs
- Showcase promotion for Pro — promote selected games in the public Parallax Showcase
- Feature request bumps for Pro — give roadmap requests extra visibility during prioritization
- Priority support for Pro — faster help for production and publishing issues
Pricing Direction
Planned package shape as Parallax moves toward broader publishing workflows.
- Essentials — $30/month — all core AI tools, built-in model access, one platform bundle per month, and the full Brainstorm, Vibe, Inspect, and Code workflow
- Pro — $100/month — everything in Essentials, plus four platform bundles per month, bring your own LLM, extra built-in model credits, Showcase promotion, priority support, priority bundling queue, advanced diagnostics, and early access to new models and platforms
Coming Soon: The Parallax YouTube Channel
We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.
How We Prioritise
- MVP first — vibe coding, the agent loop, and the core brainstorm-to-game flow
- Community votes — feature requests on Discord carry real weight
- Technical dependency — some things have to come before others
If something matters to you, reach us at hi@thriv.es.