Parallax Docs
Features

Roadmap

What we're building next for Parallax, and when.

Overview

Parallax is moving fast. We're building the vibe-gaming IDE where you describe a game, play it, and keep talking until it feels right. This page tracks what we've shipped, what's in progress, and where we're headed.

Have a feature in mind? Tell us on Discord or email us at hi@thriv.es.


What's Shipped

These features are live in Parallax today. See the full Feature Overview for details.

Studio & UX

  • Onboarding flow for first-time users
  • Resizable editor and agent panel — arrange your workspace your way
  • Refreshed app icon and branding
  • Improved agent chat — animated thinking state, more engaging flow
  • Accessibility improvements for a younger audience

Modes

  • Brainstorm mode — a guided planner for first-time creators, with prompts for world, hero, powers, enemies, difficulty, storyboard rearranging, and Surprise me suggestions
  • Vibe mode — talk to a live running game, reference entities with @ mentions or viewport clicks, and review coral diff previews before changes land
  • Inspect mode — pause the world, click an entity, inspect live properties, tune values with sliders, jump to Edit in Code, and resume when changes are ready
  • Code mode — work in a traditional IDE with a real file tree, Monaco-style editor, live console, and AI chat alongside your code

Core Functionality

  • One-click web export — publish your game instantly with a playable link
  • One-click .love export — package your project for any Love2D-compatible runtime
  • Import from .love or .zip — bring existing projects into Parallax
  • Snapshot tool — save your project state at any point
  • Guardrails — keep the agent focused and safe during generation
  • Internal knowledge base — the agent knows Love2D deeply, out of the box
  • Project and user memory — the agent remembers your conventions and preferences
  • Keystroke tool — the agent can play your game to test it
  • Screenshot tool — the agent can see your game screen
  • Parallax web interface — build and play in the browser, no install needed
  • Debug with AI — ask the agent to diagnose runtime errors and propose fixes from logs and game context
  • Built-in model access — use bundled AI models without provider setup

Developer Workspace

  • Real file tree on disk — projects are normal files and folders, not a sandboxed abstraction
  • Monaco-style editor — code with familiar syntax highlighting for Lua, JavaScript, and TypeScript
  • Live console — see logs, warnings, and errors while the game runs
  • Live entity system — track 12+ active game entities at 60 FPS while iterating

Infrastructure

  • GitHub Actions pipeline — automatic Windows and macOS builds on every release

Now — May / June 2026

Active development. These are shipping this quarter.

  • Asset browser — browse, preview, and drag images and audio into prompts from the dashboard
  • Native app packaging — one-click Windows and macOS builds from your project
  • Auto-download for desktop builds — macOS and Windows build files offered for download automatically after export
  • Automatic test generation — the agent proposes unit tests for game logic using busted
  • Connect Git projects — link existing GitHub repositories, import code, commit changes, and push without leaving Parallax
  • Basic graphics tools — edit and manage simple game assets directly inside the workspace
  • Thread and brainstorm persistence — conversations and ideas saved to .parallax inside your project folder
  • Font fetcher — pull open-source fonts by name directly into your project
  • UI copy pass — trim excess text across the interface for a cleaner, faster feel
  • Footer link fixes — all footer links audited and corrected

Next — Q3 2026

Designed and scoped. Work begins after the current sprint.

  • AI image generation — generate game visuals from text prompts inside the IDE
  • AI sprite generation — create character and object sprites without leaving the project, backed by the MiniMax image API for fast placeholder art
  • AI audio generation — generate sound effects and music from a text prompt
  • Multiplayer scaffolding — agent-assisted setup for Love2D's UDP socket API
  • Version history — snapshot your project at any point and roll back
  • Headless browser search — the agent can look things up on the web mid-session
  • Template library expansion — cover 12+ genres including Platformer, Puzzle, Top-down RPG, Endless Runner, Bullet Hell, Tower Defense, Idle Clicker, Vertical Shmup, Tile Match, Cozy Farm, Card Battler, and Roguelite
  • Start a vibe session from a template — pick a genre template, load it as a running game, and drop straight into Vibe mode to start talking it into your own creation with no blank-page setup
  • Player profile page — public profile, game portfolio, and play history
  • Showcase page — public gallery where players can browse, play, and discover games built with Parallax
  • Published games directory — browse all games on the platform with pagination and tag filtering
  • Game page wrapper — every published game gets a share button, play count, and a community star rating
  • Game tags — tag your published game with genres and keywords so players can find it by category in the Showcase and directory
  • Bring your own LLM for Pro — connect your own model provider for image generation workflows
  • Extra built-in model credits for Pro — higher included usage for creators who generate more assets and iterations
  • Context7 wiki integration — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand
  • Desktop export polish — harden the macOS and Windows bundling flow for broader distribution

Later — Q4 2026 and Beyond

On the horizon. Order may shift based on community votes and technical dependencies.

  • Platform bundles — package games for Steam, Switch, Xbox, PS5, and more from the Parallax export flow
  • Platform bundle allowances — Essentials includes 1 bundle per month; Pro includes 4 bundles per month
  • Advanced export and bundling diagnostics for Pro — deeper build logs and packaging checks for release workflows
  • Priority bundling queue for Pro — faster processing for platform exports
  • Early access for Pro — preview new models and export platforms before general availability
  • Export: Android and iOS — mobile builds from your Parallax project
  • itch.io publish integration — push your game to your itch.io page directly from Parallax
  • Agent memory across projects — carry character archetypes, physics rules, and code conventions between games
  • Collaborative editing — two developers, one agent session
  • Studio billing and subscriptions — usage-based and team plans, billing dashboard, and invoices
  • Team workspace — shared projects, roles, and permissions for small studios
  • Analytics dashboard — player sessions, retention, and engagement for published games
  • Asset marketplace — browse and import community-made sprites, audio, and prefabs
  • Showcase promotion for Pro — promote selected games in the public Parallax Showcase
  • Feature request bumps for Pro — give roadmap requests extra visibility during prioritization
  • Priority support for Pro — faster help for production and publishing issues

Pricing Direction

Planned package shape as Parallax moves toward broader publishing workflows.

  • Essentials — $30/month — all core AI tools, built-in model access, one platform bundle per month, and the full Brainstorm, Vibe, Inspect, and Code workflow
  • Pro — $100/month — everything in Essentials, plus four platform bundles per month, bring your own LLM, extra built-in model credits, Showcase promotion, priority support, priority bundling queue, advanced diagnostics, and early access to new models and platforms

Coming Soon: The Parallax YouTube Channel

We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.


How We Prioritise

  1. MVP first — vibe coding, the agent loop, and the core brainstorm-to-game flow
  2. Community votesfeature requests on Discord carry real weight
  3. Technical dependency — some things have to come before others

If something matters to you, reach us at hi@thriv.es.