[{"data":1,"prerenderedAt":701},["ShallowReactive",2],{"navigation_docs":3,"-features-roadmap":72,"-features-roadmap-surround":696},[4,26,43],{"title":5,"path":6,"stem":7,"children":8,"page":25},"Using Parallax","\u002Fusing-parallax","1.using-parallax",[9,13,17,21],{"title":10,"path":11,"stem":12},"Getting Started","\u002Fusing-parallax\u002Fgetting-started","1.using-parallax\u002F0.getting-started",{"title":14,"path":15,"stem":16},"Project Structure","\u002Fusing-parallax\u002Fproject-structure","1.using-parallax\u002F1.project-structure",{"title":18,"path":19,"stem":20},"Working with the Agent","\u002Fusing-parallax\u002Fworking-with-agent","1.using-parallax\u002F2.working-with-agent",{"title":22,"path":23,"stem":24},"Deploying Your Game","\u002Fusing-parallax\u002Fdeploying","1.using-parallax\u002F3.deploying",false,{"title":27,"path":28,"stem":29,"children":30,"page":25},"Features","\u002Ffeatures","2.features",[31,35,39],{"title":32,"path":33,"stem":34},"Feature Overview","\u002Ffeatures\u002Foverview","2.features\u002F0.overview",{"title":36,"path":37,"stem":38},"Roadmap","\u002Ffeatures\u002Froadmap","2.features\u002F1.roadmap",{"title":40,"path":41,"stem":42},"Feature Requests","\u002Ffeatures\u002Frequests","2.features\u002F2.requests",{"title":44,"path":45,"stem":46,"children":47,"page":25},"Game Dev","\u002Fgame-dev","3.game-dev",[48,52,56,60,64,68],{"title":49,"path":50,"stem":51},"The Game Developer's Mental Model","\u002Fgame-dev\u002Fmental-model","3.game-dev\u002F0.mental-model",{"title":53,"path":54,"stem":55},"A History of Games","\u002Fgame-dev\u002Fhistory-of-games","3.game-dev\u002F1.history-of-games",{"title":57,"path":58,"stem":59},"Game Categories","\u002Fgame-dev\u002Fgame-categories","3.game-dev\u002F2.game-categories",{"title":61,"path":62,"stem":63},"Theme and Visual Design","\u002Fgame-dev\u002Ftheme-and-design","3.game-dev\u002F3.theme-and-design",{"title":65,"path":66,"stem":67},"Visual Design in Games","\u002Fgame-dev\u002Fvisual-design","3.game-dev\u002F4.visual-design",{"title":69,"path":70,"stem":71},"Theme in Game Design","\u002Fgame-dev\u002Ftheme-in-games","3.game-dev\u002F5.theme-in-games",{"id":73,"title":36,"body":74,"description":688,"extension":689,"links":690,"meta":691,"navigation":693,"path":37,"seo":694,"stem":38,"__hash__":695},"docs\u002F2.features\u002F1.roadmap.md",{"type":75,"value":76,"toc":670},"minimark",[77,82,86,102,105,110,116,121,140,144,176,180,264,268,294,298,303,305,309,312,381,383,387,390,494,496,500,503,601,603,607,610,624,626,630,633,635,639,665],[78,79,81],"h1",{"id":80},"overview","Overview",[83,84,85],"p",{},"Parallax is moving fast. We're building the vibe-gaming IDE where you describe a game, play it, and keep talking until it feels right. This page tracks what we've shipped, what's in progress, and where we're headed.",[83,87,88,89,96,97,101],{},"Have a feature in mind? ",[90,91,95],"a",{"href":92,"rel":93},"https:\u002F\u002Fdiscord.gg\u002F3MmVNnx75j",[94],"nofollow","Tell us on Discord"," or email us at ",[90,98,100],{"href":99},"mailto:hi@thriv.es","hi@thriv.es",".",[103,104],"hr",{},[106,107,109],"h2",{"id":108},"whats-shipped","What's Shipped",[83,111,112,113,115],{},"These features are live in Parallax today. See the full ",[90,114,32],{"href":33}," for details.",[117,118,120],"h3",{"id":119},"studio-ux","Studio & UX",[122,123,124,128,131,134,137],"ul",{},[125,126,127],"li",{},"Onboarding flow for first-time users",[125,129,130],{},"Resizable editor and agent panel — arrange your workspace your way",[125,132,133],{},"Refreshed app icon and branding",[125,135,136],{},"Improved agent chat — animated thinking state, more engaging flow",[125,138,139],{},"Accessibility improvements for a younger audience",[117,141,143],{"id":142},"modes","Modes",[122,145,146,153,164,170],{},[125,147,148,152],{},[149,150,151],"strong",{},"Brainstorm mode"," — a guided planner for first-time creators, with prompts for world, hero, powers, enemies, difficulty, storyboard rearranging, and Surprise me suggestions",[125,154,155,158,159,163],{},[149,156,157],{},"Vibe mode"," — talk to a live running game, reference entities with ",[160,161,162],"code",{},"@"," mentions or viewport clicks, and review coral diff previews before changes land",[125,165,166,169],{},[149,167,168],{},"Inspect mode"," — pause the world, click an entity, inspect live properties, tune values with sliders, jump to Edit in Code, and resume when changes are ready",[125,171,172,175],{},[149,173,174],{},"Code mode"," — work in a traditional IDE with a real file tree, Monaco-style editor, live console, and AI chat alongside your code",[117,177,179],{"id":178},"core-functionality","Core Functionality",[122,181,182,188,198,210,216,222,228,234,240,246,252,258],{},[125,183,184,187],{},[149,185,186],{},"One-click web export"," — publish your game instantly with a playable link",[125,189,190,197],{},[149,191,192,193,196],{},"One-click ",[160,194,195],{},".love"," export"," — package your project for any Love2D-compatible runtime",[125,199,200,209],{},[149,201,202,203,205,206],{},"Import from ",[160,204,195],{}," or ",[160,207,208],{},".zip"," — bring existing projects into Parallax",[125,211,212,215],{},[149,213,214],{},"Snapshot tool"," — save your project state at any point",[125,217,218,221],{},[149,219,220],{},"Guardrails"," — keep the agent focused and safe during generation",[125,223,224,227],{},[149,225,226],{},"Internal knowledge base"," — the agent knows Love2D deeply, out of the box",[125,229,230,233],{},[149,231,232],{},"Project and user memory"," — the agent remembers your conventions and preferences",[125,235,236,239],{},[149,237,238],{},"Keystroke tool"," — the agent can play your game to test it",[125,241,242,245],{},[149,243,244],{},"Screenshot tool"," — the agent can see your game screen",[125,247,248,251],{},[149,249,250],{},"Parallax web interface"," — build and play in the browser, no install needed",[125,253,254,257],{},[149,255,256],{},"Debug with AI"," — ask the agent to diagnose runtime errors and propose fixes from logs and game context",[125,259,260,263],{},[149,261,262],{},"Built-in model access"," — use bundled AI models without provider setup",[117,265,267],{"id":266},"developer-workspace","Developer Workspace",[122,269,270,276,282,288],{},[125,271,272,275],{},[149,273,274],{},"Real file tree on disk"," — projects are normal files and folders, not a sandboxed abstraction",[125,277,278,281],{},[149,279,280],{},"Monaco-style editor"," — code with familiar syntax highlighting for Lua, JavaScript, and TypeScript",[125,283,284,287],{},[149,285,286],{},"Live console"," — see logs, warnings, and errors while the game runs",[125,289,290,293],{},[149,291,292],{},"Live entity system"," — track 12+ active game entities at 60 FPS while iterating",[117,295,297],{"id":296},"infrastructure","Infrastructure",[122,299,300],{},[125,301,302],{},"GitHub Actions pipeline — automatic Windows and macOS builds on every release",[103,304],{},[106,306,308],{"id":307},"now-may-june-2026","Now — May \u002F June 2026",[83,310,311],{},"Active development. These are shipping this quarter.",[122,313,314,320,326,332,341,347,353,363,369,375],{},[125,315,316,319],{},[149,317,318],{},"Asset browser"," — browse, preview, and drag images and audio into prompts from the dashboard",[125,321,322,325],{},[149,323,324],{},"Native app packaging"," — one-click Windows and macOS builds from your project",[125,327,328,331],{},[149,329,330],{},"Auto-download for desktop builds"," — macOS and Windows build files offered for download automatically after export",[125,333,334,337,338],{},[149,335,336],{},"Automatic test generation"," — the agent proposes unit tests for game logic using ",[160,339,340],{},"busted",[125,342,343,346],{},[149,344,345],{},"Connect Git projects"," — link existing GitHub repositories, import code, commit changes, and push without leaving Parallax",[125,348,349,352],{},[149,350,351],{},"Basic graphics tools"," — edit and manage simple game assets directly inside the workspace",[125,354,355,358,359,362],{},[149,356,357],{},"Thread and brainstorm persistence"," — conversations and ideas saved to ",[160,360,361],{},".parallax"," inside your project folder",[125,364,365,368],{},[149,366,367],{},"Font fetcher"," — pull open-source fonts by name directly into your project",[125,370,371,374],{},[149,372,373],{},"UI copy pass"," — trim excess text across the interface for a cleaner, faster feel",[125,376,377,380],{},[149,378,379],{},"Footer link fixes"," — all footer links audited and corrected",[103,382],{},[106,384,386],{"id":385},"next-q3-2026","Next — Q3 2026",[83,388,389],{},"Designed and scoped. Work begins after the current sprint.",[122,391,392,398,404,410,416,422,428,434,440,446,452,458,464,470,476,482,488],{},[125,393,394,397],{},[149,395,396],{},"AI image generation"," — generate game visuals from text prompts inside the IDE",[125,399,400,403],{},[149,401,402],{},"AI sprite generation"," — create character and object sprites without leaving the project, backed by the MiniMax image API for fast placeholder art",[125,405,406,409],{},[149,407,408],{},"AI audio generation"," — generate sound effects and music from a text prompt",[125,411,412,415],{},[149,413,414],{},"Multiplayer scaffolding"," — agent-assisted setup for Love2D's UDP socket API",[125,417,418,421],{},[149,419,420],{},"Version history"," — snapshot your project at any point and roll back",[125,423,424,427],{},[149,425,426],{},"Headless browser search"," — the agent can look things up on the web mid-session",[125,429,430,433],{},[149,431,432],{},"Template library expansion"," — cover 12+ genres including Platformer, Puzzle, Top-down RPG, Endless Runner, Bullet Hell, Tower Defense, Idle Clicker, Vertical Shmup, Tile Match, Cozy Farm, Card Battler, and Roguelite",[125,435,436,439],{},[149,437,438],{},"Start a vibe session from a template"," — pick a genre template, load it as a running game, and drop straight into Vibe mode to start talking it into your own creation with no blank-page setup",[125,441,442,445],{},[149,443,444],{},"Player profile page"," — public profile, game portfolio, and play history",[125,447,448,451],{},[149,449,450],{},"Showcase page"," — public gallery where players can browse, play, and discover games built with Parallax",[125,453,454,457],{},[149,455,456],{},"Published games directory"," — browse all games on the platform with pagination and tag filtering",[125,459,460,463],{},[149,461,462],{},"Game page wrapper"," — every published game gets a share button, play count, and a community star rating",[125,465,466,469],{},[149,467,468],{},"Game tags"," — tag your published game with genres and keywords so players can find it by category in the Showcase and directory",[125,471,472,475],{},[149,473,474],{},"Bring your own LLM for Pro"," — connect your own model provider for image generation workflows",[125,477,478,481],{},[149,479,480],{},"Extra built-in model credits for Pro"," — higher included usage for creators who generate more assets and iterations",[125,483,484,487],{},[149,485,486],{},"Context7 wiki integration"," — Parallax docs indexed in Context7 so any AI agent or IDE can pull accurate, up-to-date platform knowledge on demand",[125,489,490,493],{},[149,491,492],{},"Desktop export polish"," — harden the macOS and Windows bundling flow for broader distribution",[103,495],{},[106,497,499],{"id":498},"later-q4-2026-and-beyond","Later — Q4 2026 and Beyond",[83,501,502],{},"On the horizon. Order may shift based on community votes and technical dependencies.",[122,504,505,511,517,523,529,535,541,547,553,559,565,571,577,583,589,595],{},[125,506,507,510],{},[149,508,509],{},"Platform bundles"," — package games for Steam, Switch, Xbox, PS5, and more from the Parallax export flow",[125,512,513,516],{},[149,514,515],{},"Platform bundle allowances"," — Essentials includes 1 bundle per month; Pro includes 4 bundles per month",[125,518,519,522],{},[149,520,521],{},"Advanced export and bundling diagnostics for Pro"," — deeper build logs and packaging checks for release workflows",[125,524,525,528],{},[149,526,527],{},"Priority bundling queue for Pro"," — faster processing for platform exports",[125,530,531,534],{},[149,532,533],{},"Early access for Pro"," — preview new models and export platforms before general availability",[125,536,537,540],{},[149,538,539],{},"Export: Android and iOS"," — mobile builds from your Parallax project",[125,542,543,546],{},[149,544,545],{},"itch.io publish integration"," — push your game to your itch.io page directly from Parallax",[125,548,549,552],{},[149,550,551],{},"Agent memory across projects"," — carry character archetypes, physics rules, and code conventions between games",[125,554,555,558],{},[149,556,557],{},"Collaborative editing"," — two developers, one agent session",[125,560,561,564],{},[149,562,563],{},"Studio billing and subscriptions"," — usage-based and team plans, billing dashboard, and invoices",[125,566,567,570],{},[149,568,569],{},"Team workspace"," — shared projects, roles, and permissions for small studios",[125,572,573,576],{},[149,574,575],{},"Analytics dashboard"," — player sessions, retention, and engagement for published games",[125,578,579,582],{},[149,580,581],{},"Asset marketplace"," — browse and import community-made sprites, audio, and prefabs",[125,584,585,588],{},[149,586,587],{},"Showcase promotion for Pro"," — promote selected games in the public Parallax Showcase",[125,590,591,594],{},[149,592,593],{},"Feature request bumps for Pro"," — give roadmap requests extra visibility during prioritization",[125,596,597,600],{},[149,598,599],{},"Priority support for Pro"," — faster help for production and publishing issues",[103,602],{},[106,604,606],{"id":605},"pricing-direction","Pricing Direction",[83,608,609],{},"Planned package shape as Parallax moves toward broader publishing workflows.",[122,611,612,618],{},[125,613,614,617],{},[149,615,616],{},"Essentials — $30\u002Fmonth"," — all core AI tools, built-in model access, one platform bundle per month, and the full Brainstorm, Vibe, Inspect, and Code workflow",[125,619,620,623],{},[149,621,622],{},"Pro — $100\u002Fmonth"," — everything in Essentials, plus four platform bundles per month, bring your own LLM, extra built-in model credits, Showcase promotion, priority support, priority bundling queue, advanced diagnostics, and early access to new models and platforms",[103,625],{},[106,627,629],{"id":628},"coming-soon-the-parallax-youtube-channel","Coming Soon: The Parallax YouTube Channel",[83,631,632],{},"We're launching a YouTube channel with tutorials, devlogs, and build-alongs — showing exactly how to go from idea to playable game using Parallax. Subscribe link coming soon.",[103,634],{},[106,636,638],{"id":637},"how-we-prioritise","How We Prioritise",[640,641,642,648,659],"ol",{},[125,643,644,647],{},[149,645,646],{},"MVP first"," — vibe coding, the agent loop, and the core brainstorm-to-game flow",[125,649,650,653,654,658],{},[149,651,652],{},"Community votes"," — ",[90,655,657],{"href":92,"rel":656},[94],"feature requests on Discord"," carry real weight",[125,660,661,664],{},[149,662,663],{},"Technical dependency"," — some things have to come before others",[83,666,667,668,101],{},"If something matters to you, reach us at ",[90,669,100],{"href":99},{"title":671,"searchDepth":672,"depth":672,"links":673},"",2,[674,682,683,684,685,686,687],{"id":108,"depth":672,"text":109,"children":675},[676,678,679,680,681],{"id":119,"depth":677,"text":120},3,{"id":142,"depth":677,"text":143},{"id":178,"depth":677,"text":179},{"id":266,"depth":677,"text":267},{"id":296,"depth":677,"text":297},{"id":307,"depth":672,"text":308},{"id":385,"depth":672,"text":386},{"id":498,"depth":672,"text":499},{"id":605,"depth":672,"text":606},{"id":628,"depth":672,"text":629},{"id":637,"depth":672,"text":638},"What we're building next for Parallax, and when.","md",null,{"ogImage":692,"sync":25},"\u002Flogo.png",true,{"title":36,"description":688},"k4LSBoUufnrPVBzlxfwXRDjjSt1B-tRorX7wUWzFfP8",[697,699],{"title":32,"path":33,"stem":34,"description":698,"children":-1},"What's live, what's in progress, and what's planned for Parallax.",{"title":40,"path":41,"stem":42,"description":700,"children":-1},"Community-submitted feature requests for Parallax — vote, discuss, and submit your own.",1781007575749]